Spec Ops: The Line Hands-On Preview - barnestheregoth
Later on hearing nothing about the game since its original debut back at E3 2010, I was worried that Spec Ops: The Line had gone the way of many other MIA titles and been quietly cancelled. Thankfully, non only has it not been cancelled, developer Yager Development has been using the last two years to completely re-do the simple things in an attempt to get this just right. After having gotten some hands-connected time with the game at this year's Kiss of peace Eastbound, I think it's safe to tell that Spec Ops: The Line is easy one of the most intriguing and diverse shooters in modern memory.
During my demo a pre-rendered cutscene explains everything that happened before the U.S. legitimate action in Dubai, derelict afterwards it was ravaged aside a withering sandstorm. You make for as Nolan In the north – err, Captain Martin Walker as his team is sent to Dubai after a distress signal from a chemical group of soldiers WHO are unaccounted for later on the metropolis excreting. It soon becomes clear that this squad, presumed lost, is not lonesome alive simply has disobeyed orders and set up camp in the city. This rogue team is light-emitting diode by John Konrad, and while the demo skips around and so that things weren't spoiled it's clear that Konrad is intelligent for something within the city.
It could be said that the main focus of Spec Ops is it's willingness to put under narrative before creation, and while I wouldn't inevitably discord with that, there are enough interesting gameplay mechanics to make the extremely generic combat encounters interesting. Written events give players different shipway to interact with the surroundings, such as shooting out glass ceilings to bury enemies under giant piles of sand, but I think the dynamic weather system is more interesting. When Captain Walker and his men are in open environments, sandstorms will start to foul up through, devising it extremely nasty to fight and navigate the environment. It's a captivating gameplay changer that changed the way I would normally approach situations, and while IT was cool to see sand disrupt my visual sense I think it will atomic number 4 interesting to come across if the developers can use the dynamic weather system in more interesting ways.
Jumping rearmost to my previous point in time most prioritizing narrative, later on playing the gamy it seems the decisions made in Specification Ops will actually stimulate consequences later in the story. Destined, most games try to deal that pipeline, simply from the a couple of multiplication I had to make a choice during the exhibit I could easily see the different outcomes wrapper back into the floor somehow. Also, there was quite a bit humorous dialogue and back-and-forth on between the characters throughout almost the total demo, which made it seem comparable the developers were hoping to add about levity to the situation (as Naughty Dog did with the Unknown games).
So while the combat mightiness feel a bit generic, the premise and narrative rive of Spec Ops should non be ignored. If through properly, dynamic changes in environment and consequential player choices could make up Spec Ops' saving grace, simply I think they'll need to DO much much was shown in the present to make the game entertaining. We can solitary hope that the past two years have been put to operative use creating content that will distinguish Spec Ops: The Subscriber line from the oodles of else shooter releasing this year.
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Source: https://www.pcworld.com/article/464075/spec_ops_the_line_hands_on_preview.html
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